Adventures in the Digital Playroom: The Seven Guiding Principles for Using Minecraft in Play Therapy
Book Details
- Publisher : Routledge
- Published : 2026
- Cover : Paperback
- Pages : 304
- Category :
Child and Adolescent Studies - Catalogue No : 98573
- ISBN 13 : 9781041014485
- ISBN 10 : 1041014481
Table of Contents
SECTION 1: Introduction
1. Introduction To The Use Of Minecraft In A Clinical Setting
2. The History, Background, And Overview Of Minecraft
SECTION 2: The Seven Guiding Principles
3. The Modern Era Of Video Games: The Author’s Journey (Principle 1)
4. The Start: Identity Exploration And Expression (Principle 2)
5. Being In The Game: What Is The Child Showing Us? (Principle 3)
6. The Experience Of The Clinician: Coregulation, Building Interoception, And The Window Of Tolerance (Principle 4)
7. Practicing Positive Endings (Principle 5)
8. Working With Parents, Caregivers, And Families (Principles 6 and 7)
9. Promoting A Healthy Relationship To Screen Time And Game Play
SECTION 3: Clinical Applications And Special Focus Populations
10. Working With Emotional Distress And Dysregulation
11. Negative Self-Talk And Building Self-Esteem
12. Grief And Bereavement
13. Minecraft As A Container For Trauma Processing
14. Engaging Neurodivergent Clients
15. Group Applications
SECTION 4: Clinical Practice Considerations
16. Case Conceptualization And Treatment Planning (Bringing It All Together)
17. Interpreting Game Play Into Clinical Language
18. Protecting Privacy
19. Disadvantages And When The Game Might Not Be A Good Fit
SECTION 5: The Future Of Minecraft Therapy
20. Research, Funding, And Advancing The Application
SECTION 6: Appendices
Appendix A: The Seven Guiding Principles
Appendix B: Coping Skills Glossary
Appendix C: Directive Minecraft Interventions
Appendix D: Common Questions And Quick Reference For Clinicians And Parents
Appendix E: Glossary Of Minecraft Terms
Appendix F: Digital Consent Form

